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	<title>Digital News and Review &#187; Mobile Apps</title>
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		<title>The Life Expectancy of Mobile Apps</title>
		<link>http://archive1.com/the-life-expectancy-of-mobile-apps.html</link>
		<comments>http://archive1.com/the-life-expectancy-of-mobile-apps.html#comments</comments>
		<pubDate>Sun, 10 May 2009 17:55:00 +0000</pubDate>
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				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Mobile Apps]]></category>

		<guid isPermaLink="false">http://archive1.com/?p=100</guid>
		<description><![CDATA[Much h&#97s &#110ow bee&#110 wr&#105&#116&#116e&#110 &#97bou&#116 mob&#105le &#97ppl&#105c&#97&#116&#105o&#110s &#8211; &#97&#110d w&#105&#116h &#97pp s&#116ores popp&#105&#110g up &#97ll &#116he &#116&#105me, de&#118elopers, co&#110&#116e&#110&#116 ow&#110ers &#97&#110d publ&#105shers h&#97&#118e &#116o d&#105ges&#116 &#116he &#110umbers. P&#105&#110ch Med&#105&#97 d&#105d &#97 &#110&#105ce p&#105ece o&#110 &#116h&#105s &#8211; for &#116he &#105Pho&#110e.
W&#105&#116hou&#116 d&#105ssec&#116&#105&#110g &#116he repor&#116, &#116here &#105s cer&#116&#97&#105&#110ly &#97 &#116ru&#116h ou&#116 &#116here, &#97&#110d &#116h&#105s c&#97&#110 be s&#97&#105d [...]]]></description>
			<content:encoded><![CDATA[<p>Much h&#97s now been written &#97bout mobile &#97&#112&#112lic&#97tions &#8211; &#97nd with &#97&#112&#112 stores &#112o&#112&#112ing u&#112 &#97ll the time, develo&#112ers, content owners &#97nd &#112ublishers h&#97ve to digest the numbers. Pinch Medi&#97 did &#97 nice &#112iece on this &#8211; for the iPhone.</p>
<p>Without dissecting the re&#112ort, there is cert&#97inl&#121 &#97 truth out there, &#97nd this c&#97n be s&#97id of &#97n&#121 industr&#121 &#8211; &#97&#112&#112s must be built efficientl&#121 in order to gener&#97te &#97 return for the investment. Th&#97t me&#97ns cre&#97ting something th&#97t c&#97n be re-used &#97s much &#97s &#112ossible, &#97nd cre&#97ting something th&#97t is e&#97sil&#121 m&#97int&#97ined &#97nd u&#112d&#97ted. &#73t &#97lso me&#97ns t&#97&#107ing &#97dv&#97nt&#97ge of the best &#97&#112&#112ro&#97ches &#97nd ex&#112ertise. We &#97re cert&#97inl&#121 seeing more &#97nd more interest from &#112eo&#112le loo&#107ing for &#97 &#8216;better w&#97&#121&#8242; to build mobile &#97&#112&#112s. &#73f &#121ou &#97re &#97 develo&#112er loo&#107 for &#97 number of resources to hel&#112 &#121ou g&#97in &#121our own momentum in the industr&#121.</p>
<p>There &#97re cert&#97inl&#121 com&#112&#97nies with v&#97st budgets for mobile &#97&#112&#112s, &#97nd these &#97re often high end g&#97me develo&#112ers, but there is &#97n even l&#97rger number of develo&#112ers who need to cont&#97in their costs &#97nd bring &#97n &#97&#112&#112 to m&#97r&#107et on &#97s m&#97n&#121 &#112hones &#97s &#112ossible without over s&#112ending. Our suggestion of course is Breeze, since it does this without h&#97ving to le&#97rn com&#112lex l&#97ngu&#97ges. &#73t is gre&#97t to see com&#112&#97nies re&#97lize th&#97t mobile &#97&#112&#112s &#97re within their re&#97ch, &#97nd budgets.</p>
<p>With over 4.1 billion mobile &#112hones out there now, 6 in 10 &#112eo&#112le now h&#97ve one. Cert&#97inl&#121 this is &#97 l&#97rge m&#97r&#107et, but &#121ou must &#107now how to re&#97ch it effectivel&#121.</p>
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